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SteelwintThe Infinite Logic

Accessibility Statement

Last updated: 2026. General information only, not legal advice.

Our commitment: Steelwint is designed to support inclusive, keyboard-friendly play for as many people as possible. We treat accessibility as an ongoing effort rather than a finished checkbox.

Commitment statement

We aim to meet widely recognized accessibility guidance and to continuously improve. We build with semantic HTML, real buttons, visible focus styles, sufficient colour contrast, and announcements for game results so assistive technology users can follow along.

Keyboard support

Screen-reader considerations

Each game includes a polite live region so that results and status updates are announced without moving focus. Form fields use associated labels and error messages that are announced when validation fails.

Visual design

We use strong colour contrast against a deep forest-green background, clear focus outlines, and a reduced-motion mode that respects your system preference to minimize animation.

Known limitations

Snake Drift runs on a fixed 130 ms tick that speeds up as you score, and we do not offer a slow mode, so it is genuinely hard to play with a switch device or slow keyboard input. Sudoku Frost marks an incorrect cell with colour and a border; the border carries the meaning, but the colour is doing most of the work. Memory Match announces every match through a live region, so it is the most screen-reader-friendly of the four. If any of this blocks you, tell us and we will prioritise it.

Contact for accessibility issues

If you experience any difficulty using Steelwint, contact us at [email protected] or through our Contact page. Please describe the page, the device and browser you used, and what happened, so we can respond effectively.